Along the same lines, the delivery of the storyline is important as well, and goes a long way to immerse you in the game world. You can say if I want to watch cinematics, why not watch a movie? But by that logic, if you want to just read subtitles, why not read a book?įor me, a quality storyline has a lot to do with whether or not I enjoy a game. But when it's acted by a high-quality cast including the likes of Andy Serkis, those parts are a joy and, yes, they add to the game. If you're not looking for a cinematic narrative, then don't play this game. I can read at least twice as fast as I can listen, so if games are cutscene-intensive I turn on subtitles and click straight through the 'voice acting' as soon as I've finished reading a line.ĭo people really sit there listening to people talk for half an hour between interactive parts of a game? Couldn't you just watch a movie instead? So because the game has voice acting, that means there's no gameplay? A sequel was planned but later cancelled due to the game's financial underperformance.Movieman523: I've never understood that. A complete version, featuring all downloadable content, was released for PlayStation 3 and Windows on 25 October 2013. A single-player downloadable content, titled Pigsy's Perfect 10, was released in November 2010. Sales failed to meet Namco Bandai's expectations. Critics praised its graphics, world design, Serkis' performance and Garland's script, though the game drew criticisms for its gameplay and technical shortcomings. The game received generally positive reviews. The team used the Unreal Engine 3 game engine to power Enslaved. Andy Serkis and Lindsey Shaw provided performance capture for the game, and Nitin Sawhney composed the game's soundtrack. Alex Garland was invited to write the game's story, but he became involved in the game's design to ensure the game was consistent throughout. Life After People inspired the game's setting, while the video game Ico inspired the dynamics between the two protagonists. Initially pitched as a CGI film, the game's development began after the teams had halted the development of a sequel to Heavenly Sword.
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